R and D
We do a lot of research into Opensim worlds, art and software.
Today we focus on artificial intelligence and virtual reality. New hardware and a growing interest in these fields. And the big changes that is coming to society. Makes it important and big fun.
Virtual art make changes in they way we see games on apps and computers. Some of it is tech stuff and some art.
The research produces objects, textures, web experiments and sometimes weird hardware. Experiments with new servers and hardware or just connecting old ones in new ways, and the Internet of things. We now do development for the Oculus rift.
The virtual world projects create architecture and landscapes. On the island on the OSgrid randomly new things end up.
The developer grid is now about 20 sims. All run by Opensim. We also have some game servers to test new game ideas.
The above trademarks are in no way affiliated to 2worlds2go. Just showing what we use in our work.
This is us
2worlds2go creates content for web, games and virtual worlds. 2worlds2go today is a virtual and networked organization looking for cooperative partners in art and technology. We also do research in to new technology's that can be used to enhance the presence in virtual worlds. Today we develop for the Oculus rift and use Unity 5 and several other game developing tools to create the virtual web of tomorrow.
We look in to virtual community's. There we found several flying networks and started to develop new hardware and software to interface with computer systems using the Arduino. The simulator is such a project with hope that the hardware research will create spin off effects in to art and the internet of things. Today several project are using Opensim and Second life as platforms for our research and design, making 2worlds2go a matrix structure working over servers and networks all over the world.